Original concept was done by Tri Force, design was later altered by our Internal Concept team, myself and Tyler Bradley in particular to support all required animation and align with the new visual language set by our ADs, Kirk Gibbons and Aryan Henback. I made the high poly model and created materials/textures. Game Res and bake was done by our partners at Mindwalk. DB Suppressor Shotgun was done By Evan Mcknight and Mindwalk.